This basically further underlines the fact that most of your units want to be using a pact every turn, every time they activate – the upside is just too good to leave on the table. This one is lowkey super useful and worth considering over some of the LETHAL options, and it’s a great pick for something you think will either want bonuses in the Shooting and Fight phases or won’t benefit much from LETHAL HITS or SUSTAINED HITS – units with low volumes of high-value attacks are perfect for this, as it boosts their accuracy and you’re unlikely to get value from the rest. Units with the Mark of Chaos Undivided get to re-roll hit rolls of 1.If you picked SUSTAINED HITS 1 for your pact then the unit scores critical hits on an unmodified 5+. Units with the Mark of Slaanesh get a bonus in the Fight phase.Units with the Mark of Nurgle get a bonus in the Shooting phase.If you picked LETHAL HITS for your pact then the unit scores critical hits on an unmodified 5+. Units with the Mark of Tzeentch get a bonus in the Shooting phase.Units with the Mark of Khorne get a bonus in the Fight phase – if you picked LETHAL HITS for your pact then the unit scores critical hits on an modified 5+.Each time a unit with a mark makes a Dark Pact it gets a bonus. When you muster your army, each HERETIC ASTARTES unit which isn’t an Epic Hero can gain one of the Khorne, Tzeentch, Nurgle, or SLaanesh keywords (if it didn’t already have one). This rule gives your army bonuses based on their Marks of Chaos. Instead the idea is to get one of those really great AP-1 Warpflamer units for controlling the table, and they still benefit from Bringers of Change and the Icon of Flame to buff their output with wound re-rolls and +1 to AP on critical wounds.Ĭredit: PierreTheMime Detachment Rules: Slaves to Darkness Detachment Ability: Marks of Chaos This is also a good pick since Pacts wouldn’t have helped it anyways so you aren’t giving anything up. Rubric Marines are probably the most interesting option of the bunch, and that’s taking a unit of Warpflamers.They’re really just a tougher, slower objective holder if you take them in CSM. Their melee weapons are OK but that’s about it. This doesn’t combo with their auto-hitting weapons at all but can give you some decent output with their bolters and blight launchers. Plague Marines bring LETHAL HITS with them on their plague weapons and can gain SUSTAINED HITS 1 and crit on a 5+ in the Shooting phase with a Dark Pact.The downside is that these guys really want the benefits of Blessings of Khorne, which they won’t get in a CSM army. ![]() ![]() That said, the ability to Blood Surge is interesting and an OC 2 melee unit which can score LETHAL HITS on 5+ isn’t bad at all, so there may be a place for one of these. Role-wise, Berzerkers may be the least useful as your army already has good, fast melee threats.These can bring different things to the table, though there are weird issues with each of them in terms of how they combo with Chaos Space Marines, and none of them get Dark Pacts. The Lost and the DamnedĪs a secondary army rule, your army can include Khorne Berzerkers, Plague Marines, or Rubric Marines from their relevant codexes. Your best units are basically going to use this every time they shoot or fight. This is a powerful ability, and there are other ways to make it more powerful – see Detachment Rules, below. ![]() Each time a unit makes a Dark Pact, after it resolves its attacks, it has to take a Leadership test if it fails, then the unit takes D3 mortal wounds. If you do its weapons gain either LETHAL HITS or SUSTAINED HITS 1 until the end of the phase. And I say “we” because today I’m joined by Michael Pestilens from Warphammer – Mike wants Chaos fans to know that while Warphammer is temporarily down as they deal with some tech issues after being hacked, they’re close to getting that resolved and will be back and better than ever in time for 10th Edition.īefore we begin we’d like to thank Games Workshop for providing us with a review copy of the Index for review purposes.Įach time a unit with this ability is picked to shoot or fight, it can make a Dark Pact. In this review we’ll look at the index datasheets for the Chaos Space Marines and talk about their rules and how they’ll play in 10th edition. CSM received one of the later books in that edition but in 10th they’re poised to be among the first releases. The Chaos Space Marines had to wait a long time to get a new Codex in 9th and that meant for most of the edition they were sitting on a single wound with their troops.
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